Snowboard terms dictionary
Sunday, 07 March 2010 16:54    PDF Print E-mail

A

Alpine- one of the basic ride styles, it is characterized by high speed and cut turnings

Air- simple jump (in the air) both on the slope and in the pipe

Alleyoop Airs – jumps in the pipe or in the corner, when the rider makes a turn in the air, in the opposite to his riding direction

Air to Fakie – jump in the pipe or in the corner when the rider is invading on his leg and he is landing in the switch setting, changing his riding direction.

Asymmetrical- asymmetrical board construction

B

Back- back part of the soft binding, holding the leg. There is a highback and lowback

Back Flip- back somersault which is made round the oblong axis of the board

Back Loop- back somersault, which is made round the transverse axis of the board

Backside- a general term used to define the riding and making tricks on the back edge, or making the turns backwards to ride direction

B/S- abbreviation from backside

Bail- controlled downfall

Bank- flat walls of the pipe

Blont- stop on the pipe edge

Bone- jumping style, where one leg is raised and the second one is upright

Buckle- a clamp in the soft binding

C

Camber- board convexity

Canting- a wedge situated under the binding in order to change his inclination ankle

CAP- board construction, where the up surface of the board and the side walls are made of one element of the material

Carve- riding on the edges

Carving- riding style which consists in making full and long turns on edges

Contact- it’s a type of soft bindings, where the boot is situated directly on the snowboard surface

Contest- snowboard competition

Coping- halfpipe’s edge

Core- snowboard pith, it’s an inner part of the snowboard, mostly made of timber

Corner- it’s a ski jump type, where the rider can land on the both sides of the landing area

Cut- these are all competitors, who enters the final during the contest

Carve / edge- metal part of the board situated along the slide both on the nose and on the tail

Cross axis of the board- it leads on the middle part of the board, between bindings, from f/s to b/s carve

D

Downhill- covering specified distance on time

Drop in- it’s an entry to the pipe which is beginning the passage

Duck- setting of front leg binding on “plus” grades and back leg bindings on “minus” (on the opposite direction)

E

Efficient carve- this part of the carve which has a direct contact withe the snow during the ride

F

Fakie- riding backwards, presently we use terms “switch” and “cab”

Fall line- it’s the shortest line between the highest and the lowest point on the slope

FIS- Federation International de Ski

Flat- bottom, flat part of the halfpipe

Flip- somersault in the air which is made round the oblong axis of the board

Freestyle- one of the basic ride styles. It consists in making jumps and various tricks in the air and on the snow

Freeride- basic ride style which consists in riding outside the appointed runs, in the deep powder

Frontloop- front somersault which is made round the transverse axis of the board

Frontside- a general term to define riding and making tricks on the front edge of the snowboard

F/S- abbreviation from frontside

Funbox- it’s a snowy object in the shape of trapezium. It is composed of a ride area, ski jump with a looping and a flat section with a jump which turns into steep landing area

G

Gap- artifically made snow construction for making jumps. It is composed of jump and landing area, and behind them there is an empty space- gap

Goofy- it’s a person whose front leg is the right one

Grab- the easiest trick which consists in catching the board during the flight

H

Halfpipe- special snow construction in the shape of a gutter in which a snowboarder makes tricks

Handplant- it’s a group of tricks in which a competitor puts his hands on the pipe’s coping, and his head is below the board

Handrail- definition of a railing, on which the snowboarder slides. It’s an element of equipment in many snowparks

Hardcore- riding in very dificult conditions, often with a very high speed

Hard boot- it’s a boot designed for hard bindings and characteristic for alpine style

Highback- look “back”

High Top Bindings- three-buckles soft binding used in freeride

Hiking- mountaineering on foot with a snowboard

Hip- two quarterpipes or banks standing one after another

Hol- board curve at it’s middle part connected with its construction

HH- abbreviation from hands

I

Indy- a trick in which a snowboarder catches the front edge of the board with his back hand between bindings

Inserts- metal holes in the board which enable screwing the bindings

Inverted Airs- jumps in which during the flight phase head is below the board

ISF- International Snowboard Federation

J

Jam Session- one of the contest organization forms. Competitors aren’t appraised by judges but by other competitors and the audience

Judges- jurors

Jump- ground configuration which makes it possible to jump; very popular jump definition but also a ski jump made of the snow

L

Late- evolution made with a delay

Launch- single jump

Leash- fastening belt

Looping- profile of the jump threshold, from which riders jump

LL- abbreviation from legs

M

Mc Twist- a trick in which competitor makes a turn round horizontal and vertical axis simultaneously, to the backside

Malon Grab- a trick in which front hand catches back edge between bindings (hand doesn’t go between legs)

Method Air- a trick in which a competitor catches with his front hand back edge close to the nose or between bindings, and his body looks like an arc

Mute Grab- a trick in which competitor catches the front carve with his front hand, between bindings

N

Nose- it’s the front part of the board

Nose Grab- catching the front part of the board

Nose Kick- pulling up the nose of the board

O

Off the Lip- tight turnings on the snow bank

Ollie- popular name of simple jump

One Eighty- a full revolution made during the jump round the vertical axis of the body

One Footer- jumps made with just one foot fastened

Oblong axis of the board- it leads from the nose to the tail of the board

P

Pipe Dragon- it’s a snowgroomer which is equipped with special appliance which is used for halfpipe forming

P-Tex- it’s a kind of material, from which the slide is made

Plate Bindings- hard bindings

Platform- upper, wide part of the halfpipe

Powder- it’s a down, kind of the snow

Push- accelerating turn with a pressure

PZS- Polish Snowboard Federation

Q,R

Quarterpipe- it’s the half of the pipe, one wall of the pipe

Rad- sharply, radically

Rail- it’s a handrail used for making tricks

Ramp- it’s a snowboard jump

Regular- it’s a person whose front leg is the left one

Rider- a competitor, person who rides a snowboard

Rip- fast, sharp riding

Roundtail- rounded back of the snowboard

S

Sandwich- stratified snowboard construction

Schell bindings- bindings for soft boots

Session- group riding

Sidewalk- platform

Slam- effective, controlled downfall

Slide- trick in which rider slides on the metal pipe, rail, box etc.

Slopestyle- it’s a snowboard competition in which competitors make jumps and tricks sliding down the specially prepared way- snowpark- which is abounded with jumps and other obstacles

Skatchy- riding on the border of downfall

Snowboard Cross- snowboard olympic competition in which 4 competitors are racing simultaneously on the specially prepared route

Snowpark- run on which there are situated boxes, jumps, rails etc

Spin- flat turning round the vertical axis of the body

Spine- joint between back walls of two pipes

Stick- landing after making difficult trick

Stiffie- it’s a jump in whcih both legs are erect and the back hand holds front carve

Step-In- it’s a kind of bindings where the boot is fastened to these bindings with the use of special mechanism

Switch- in other wodrs “fakie”. Colloquially “cab”

Stalefish- a trick in which a competitor catches with his back hand the back carve between bindings

Slide- down part of the snowboard which has a direct contact with the snow

Stomp pad- it’s a piece of rubber or another material situated between bindings where you put your leg during the ride on a T-bar lift

Shrunken position- position which rider adopts during the flight phase while catching the board

T

Tail- back part of the snowboard

Tailkick- tail pulling up

Tail Grab- rider catches the back of the snowboard during the jump

Three Sixty- a full revolution made during the jump

Top Sheet- top layer of the board

Torsional Flex- board “bending” at its oblong axis

Transfer- jumping on a ski jump with a break between jump edge and landing area

Transiton- semicircular part of the halfpipe

Tweak- turnings in jumps

Twist- turnings along vertical and horizontal axes of the body

V, W

Vert- vertical part of the pipe’s wall

Wall- the wall of the pipe

Bindings- there are two kinds of them: soft and hard

Waist- the most narrow part of the snowboard

 

 

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